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	<title>www.flashmobileblog.com &#187; mmetrics</title>
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		<title>40% of European gamers have Flash Lite</title>
		<link>http://www.flashmobileblog.com/2008/07/29/40-of-european-gamers-have-flash-lite/</link>
		<comments>http://www.flashmobileblog.com/2008/07/29/40-of-european-gamers-have-flash-lite/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 19:00:33 +0000</pubDate>
		<dc:creator>Mark Doherty</dc:creator>
				<category><![CDATA[Flash Lite]]></category>
		<category><![CDATA[Mobile Content]]></category>
		<category><![CDATA[appstore]]></category>
		<category><![CDATA[europe]]></category>
		<category><![CDATA[flash lite]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod]]></category>
		<category><![CDATA[mmetrics]]></category>
		<category><![CDATA[touch]]></category>

		<guid isPermaLink="false">http://flashmobileblog.com/?p=139</guid>
		<description><![CDATA[An interesting article was posted today by Stuart Dredge at PockGamerz.biz today following an interview with Alistair Hill of M:Metrics. Some key pieces of information from Alistair regarding the gaming market in Europe and the US: 13.5m UK users are browsing and downloading applications 25-34 year-old women are the largest group of mobile games buyers [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://blogs.guardian.co.uk/digitalcontent/mippin5oct2007.jpg" alt="" width="460" height="282" /></p>
<p>An interesting article was posted today by <a href="http://www.pocketgamer.biz/r/PG.Biz/news.asp?c=8070" target="_blank">Stuart Dredge at PockGamerz.biz</a> today following an interview with <a href="http://www.mmetrics.com" target="_blank">Alistair Hill of M:Metrics</a>.</p>
<p>Some key pieces of information from Alistair regarding the gaming market in Europe and the US:</p>
<ul>
<li>13.5m UK users are browsing and downloading applications</li>
<li>25-34 year-old women are the largest group of mobile games buyers</li>
<li>27% of Europeans have Flash Lite capable handsets (compared to 15.5 per cent in the US)</li>
<li>Nokia&#8217;s N70 is the most popular gaming device</li>
<li>70% of people who were purchasing games were under the age of 35</li>
</ul>
<p>Stuart and Alastair both point out that despite huge numbers of people playing games, there are not as many purchases.  This could indicate a number of issues, piracy is one but what&#8217;s most likely is that users are playing pre-installed games.</p>
<p>What is completely clear is that users are happy to play but are not quite as happy to pay.  That is a clear signal that advertising or brand endorsement within the content is a likely track for the future.</p>
<p>So what is the recipe for the *perfect* mobile game?</p>
<ul>
<li>Event, advertising or brand funded</li>
<li>Casual puzzle game like Suduko or Tetris</li>
<li>Targeting female and male audiences</li>
<li>DRM protected</li>
<li>Easily accessible in a branded store</li>
<li>Social features built in, sharing, high scores, levels etc</li>
</ul>
<p>Let&#8217;s look at the Google generation statement, &#8220;People know how to plug their mobile into their computer, and they know how to go to Google and type in &#8216;free mobile games&#8217;&#8221;.  We already know this to be true, last week I read a <a href="http://discussion.forum.nokia.com/forum/showthread.php?t=139896" target="_blank">forum question from an end user</a> (it happens!) who wanted to know why a screensaver wouldn&#8217;t work on their phone.</p>
<p>Rather than focus on the copyright issues what I was surprised/shocked by was the response when I told the user that it had been removed.</p>
<p>User Nokia5700: &#8220;How could i know it was from Sony Ericsson? At MOSH you can even find FIFA for phones.. I just love it so much &#8221;</p>
<p>There are three statements above:</p>
<ul>
<li>How could I know that it should be paid for?</li>
<li>Everything else is free, so why not this?</li>
<li>I would pay for it, given the opportunity.</li>
</ul>
<p>iPod, iPhone and Touch users have been in training for years at the school of iTunes.  That&#8217;s the secret behind the AppStore, everyone already knew how to use it and EVERYONE was clear that there would be a price.</p>
<p>Ok, ok some are free I hear you.. but you get the point!</p>
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