Posts Tagged Flash Player
Flash Player versions 10-11
Posted by Mark Doherty in Flash Player on March 16, 2011

As you have undoubtedly noticed by now, we’ve been updating the Flash Player and AIR runtimes with increased frequency. In fact, we’re moving to a new (roughly) quarterly update schedule for the runtimes that we hope will deliver huge advances across the web in a very short time.
Why? I guess there are a number of reasons, the most interesting one is mobile investments bringing new fruit and HTML beginning to take more of the weight. If you remember, during the 18months when Flash Player 10.1 was launching we received a lot of feedback that we were over-committed to mobile in general. I think unfortunately the word didn’t get out that these investments were much broader than just mobile devices. It was a ground up effort to enable the Flash Platform to support sweeping changes in the way media is composed, rendered, protected and analyzed.
Looking at the world through Tomi Ahonen’s eyes, you can see that a growing majority of web access is now on mobile devices. That is, if you include the numbers of people using mobile only and mobile or desktop devices. Of course these devices require new tools, new ideas and new content that runs effectively – it’s time for a shift in thinking.
Historically this is actually a pattern of advances on the web if you look at Flash releases, maybe some of you recognized it?
- Flash 1 – Vector Graphics Support
- Flash 3 – MovieClips, loadMovie
- Flash 6 – AS1, XML, Video, Unicode, Drawing API, events, AMF
- Flash 9 – AS3, H.264, JIT Compiler, E4X, Binary Sockets
- Flash 11 – Full 3D etc
Note: I’m not attempting to be precise here, it’s just a pattern that describes the general points where the Platform has evolved over time. There are obviously matching HTML/Jscript/CSS advances to match, all of which make the wheels of the web go round.
So in our efforts to drive web innovation, and take the Flash Platform to new places, let’s look at the current and upcoming Flash Player releases.
Flash Player 10.2
New Features include:
- StageVideo support, pushing decoding and screen blitting of H.264 video via the GPU. This is actually a feature that comes from the Digital Home investments, and in fact Flash Lite on Nokia phones rendered video in much the same way.
- Complete Hardware rendering path on IE9
- Native Mouse Cursors, enabling richer gaming experiences
StageVideo should now be included in all situations where you are presenting video. It’s automatically enabled on mobile and Digital Home devices, but on the desktop it’s not always possible to use this method. Get started with StageVideo today.
Many of you have noticed that Flash Player 10.2 has yet to launch on mobile, for which there are number of reasons. Those are quite obvious really, it’s just much more complicated to ship on mobile phones and tablets. In addition, we’re targeting the new Android 3.0.1 release from Google as well, a platform that brings fresh features and challenges.
That said, Flash Player 10.2 is expected to ship on Android in two days time.
Flash Player 10.3
Already fast on the heels of 10.2 is a desktop beta version of the next Flash Player to launch. This is actually on the most exciting releases for some time because it delivers new features, many of which are driven by the community.
New Features include:
- Media Measurement
- Acoustic Echo Cancellation
- Integration with browser privacy control for local storage
- Native Control Panel
- Auto-Update Notification for Mac OS
With these new additions, the community will be able to create incredible VOIP applications in the browser. One of the missing items for those applications was Echo Cancellation, essentially processing of the Microphone inputs so that you won’t need a headset. I’m certainly going to use this for my Radar application.
Another nice new feature is the native control panel, this will make Flash feel more integrated into the Desktop or device experience. Finally we can get rid of the horrible SWF based settings manager on Adobe.com, something that confused even me. Users will be able to control their own security and experience much more easily, as well as make the best of Browser security.
Media Measurement is going to be great for our Omniture customers, enabling them to analysis content playback much more easily. Let’s face it, it’s a feature for monetization, but that’s always good. Last year over 128Billion Megabytes were streamed through Flash Player, that’s 100% growth. So with this feature our customers will be able to get a much broader view of what’s going on during playback, helping to improve and monetize those experiences.
You can download the beta today.
Flash Player Inclubator
As you read above, this is part of our ongoing efforts to seed the community with bleeding edge technology. I like to think of it this way, HTML will be taking care of some of those slideshow and simpler web experiences, micro-sites, product data and maybe some basic video playback. This isn’t something that scares me, in fact it’s completely the opposite. Lets face it, the more HTML can take on, the more new innovations we can deliver with Flash.
I find the whole HTML5 and Flash argument quite amusing, anyone that’s old enough to remember how the web evolved will recognise that Flash was successful because it solved problems for our customers. So it makes sense (and it’s exciting) that it will evolve to solve new problems as HTML catches up, and we’re helping those technologies catch up.
New Features:
- All of Flash Player 10.3
- 3D Rendering Pipeline “Molehill”
- more to come
Interestingly, the StageVideo api enables play back video on a hardware surface using an OpenGL (ES2.0)/Direct3D shader API to convert from YUV to RGB. It shouldn’t take you long to realise that Molehill uses the same apis for 3D rendering, thus enabled by Stagevideo.
Flash is so widely distributed now that we don’t have the option to simply cut off those users without GPUs or the correct drivers. So for these users we have a seamless fallback to a new component called SwiftShader, a Transgaming product of which Adobe is a licensee.
You can see some of the incredible work underway below:
Developer and/or Browser War
(Personal Opinion)
Finally, in case some of you didn’t notice, we’re in the middle of a browser war. Each of the major players (including Adobe) are working incredibly hard to drive innovation on the web, adding new features, increasing performance and fighting for territory.
This has unfortunately led to some adverse press attention being poured on Flash, one of the most talked about technologies of the past year. What’s important here is that we all keep a level head, listen to customers concerns, but always consider someones motivation for targeting Flash to gain press attention.
Example One
- March 11th – Mozilla, “Flash is Dead” (two days prior they released an RC build of Firefox 4),
- March 14th – Microsoft launches IE9 with hardware accelerated Flash integration as a feature
Example Two
Net is, Flash is a product made successful by those who use it – that’s probably you. It’s not just a pile of 1′s and 0′s, it’s a complete ecosystem that is largely, and most successfully, presented within HTML It’s success has been driven by the Flash community creating incredible millions of pieces of content over the past decade, enabling online business and entertainment to thrive.
I have no doubt that HTML5 is going to be great for all of us, that includes Flash developers who will be free to create even more advanced forms of content on even more screens. That’s why I believe that Flash is the innovation engine for the web and digital experiences, the use cases may well change – but the reason for Flash existing won’t.
Facebook Connect with AIR on Android
Posted by Mark Doherty in Android, Flash Player, Mobile Content on October 14, 2010
Last week we published a new Facebook SDK for creating Flash and AIR applications that incorporate Facebook connectivity using their new Open Graph API. The design of their API is really great and uses Open Authentication version 2.0, so it’s easier than ever to connect your applications – and help them go viral.
Creating an application couldn’t be simpler, just go to this link and fill in the details to retrieve your Application ID. You’ll only need that to connect your new application.
Admittedly I was a little surprised to see that AIR on Android wasn’t supported, although the full source is published and so it was easy to start adapting it for use on Android. In the video above you can see how simple it is to connect your applications.
Below you can download the full source and step through the application. Maybe you can add a feature that supports status updates?
FaceCard Download
FacebookMobile Download
Radar
In addition, I have been adding support for Facebook and Twitter connectivity to my Radar application – currently available on the Android Market. This application has become much more complex as a result, but I think it’s now looking really great.
You can download the application on the Android Market, or for the Desktop here. If you are feeling brave then you can find the source for this application below.
Radar Source Download
P2P Radar for Android
Posted by Mark Doherty in Android, Mobile Content on August 27, 2010
A few weeks ago I published a video demonstrating the amazing P2P features in AIR2.x, running on the desktop and on Android devices. Well I have been hard at work improving this application and making it robust enough to show here in India at the Flash Platform Summit.
The result is a pretty complex application that enables users to establish P2P video calls. I have used Google Maps in 3D mode and added Gesture support, Twitter for Authentication and a completely new API.
As promised, here is the source for you to download. Remember that Tom Krcha is our P2P and FMS expert, so make sure that you keep up-to-date on his blog for more elaborate uses of P2P.
DOWNLOAD
Our new iPhone page at Adobe.com :-)
Posted by Mark Doherty in Adobe MAX, Devices, Flash Player on October 13, 2009

We receive literally millions of requests at our Adobe.com pages from iPhone OS users looking for a Flash Player download.
Given our support from the top 19/20 OEMs across multiple device platforms we thought it prudent to provide “more info” to those poor iPhone users that got stuck with a limited browsing experience.
Hope you like it




















