Posts Tagged Flash Lite 3.1

Flash Lite 3.1 Update for Nokia 5800

Recently as you know Nokia updated to the latest Flash Lite player on their 5800 XPressMusic device. This proved very popular with the user base with many thousands of downloads per day (that’s a great stat).

Since this was the first OTA update, and a new runtime, there were a few reported issues. They were with the security model and older content, softkey FSCommand and the Flash version string. I’m glad to say that Nokia have come through and another update is now available via the App. Update. application.

So get updating!

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Additionally, you may also notice that the browser will trigger the update of the Flash player just like it does on the desktop. Unfortunately I didn’t take a screenshot, but it reported something like “Application update available”.

Great job Nokia!

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New Customer Videos at Adobe.com

We’ve just finished adding some new customer success stories focussed on our recently launched Distributable Player Solution.  You’ll hear from David Brown at AgencyNet who created the Barcardi application, Dario Di Zanni and Gianfranco Cordara from Disney Worldwide, Mikka Kukkosuo from Digital Chocolate, Peter Austin from Apocope who worked on the Nespresso application and Douglas Edwards from UClick.

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You’ll hear how the Distributable Player with Flash Lite 3.1, has enabled them to reach their customers with a consistent experience across devices.

Check them out.

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Upcoming session by AgencyNet: Mobile for Flash Developers

In case you missed it Atlantic Records have been working with AgencyNet on a fantastic multi-screen application called Fanbase. The team used Adobe AIR and the Flash Lite Distributable player to bring the application to consumers.

Working on Fanbase among others is David Brown, an extremely talented Flash developer.  He’s been working with us for some time on the Distributable Player, and in fact his Bacardi application may well have been responsible for the new security model :-)

I’ve asked him to come and present a session on his experiences and thankfully he’s accepted.

AgencyNet: Mobile for Flash Developers
Thursday, April 30, 2009 11:00 A.M. PST

In this session David Brown from AgencyNet will uncover the key factors to consider when developing and deploying content to multiple devices with Adobe’s distributable player solution. Topics include Multilingual content, multiple input types, and consistent user experiences across screens.

Spread the word and register here

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Announcing: Adobe Flash Platform for the Digital Home

Flash Platform for the Digital Home

Today we announced the Flash Platform for the Digital Home one of the most exciting products I think we’ve produced in the devices space.  We’ve been working on this flat out for many many months, and finally all this hard work has resulted in an incredible new product.

It should be no surprise that the Digital Home player is built on Flash Lite 3.1 (same as the Distributable Player).  Though of course the major challenge has been to create a player that can survive on a set-top box.  Think about it, an average set-top box or TV sits in the home for about 5-7 years, these devices are rarely turned off and they are expected to consume little power.  Although to be fair, many are very bad at saving power in the off state including my box.

I remember sitting in an engineering training session (a year ago) watching a Flash Lite game playing on a television.  The team informed us that the challenge ahread was similar to plugging an HD TV into a mobile phone and attempting to go on youtube.  Think about it, a 300mhz CPU playing 1080p H.264 video; it just shouldn’t be possible.. but with the magic of Flash Lite and very clever engineers, it is :-)

The results have been incredible and it’s pretty clear now that there’s a real opportunity to bring the web to your TV.  As usual we haven’t done this alone, we’re working with partners across the industry including Broadcom, Intel, Comcast, Disney Interactive, Netflix, New York Times Company, NXP Semiconductors, Sigma Designs, STMicroelectronics, Atlantic Records.  Of course there are others, but that would be telling ;-)

But these days we’re all about “multi-screen” so let us consider that for a moment.  Just think of all those users sitting in front of their TVs every night, and every single one of them fiddling with their mobile phone.  You see, interactive TV may have been around for some time but this changes the market and opens up a huge opportunity.

To give you an idea of what has been considered here at Adobe, enjoy!

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LG KP500 “Cooky” – Adobe Mobile Client – Flash Technology

LGE have become a leading vendor of Touch devices over the past few years releasing several extremely popular devices.  Already we’ve seen the Prada, Viewty and Renoir devices and now the latest mass market device the KP500 “Cooky”.

The KP500 sports an incredible WXVGA 240×400 resolution screen with a beautiful user interface, and its more responsive than ever because under the hood LGE are using Adobe Mobile Client.  Wait, another mobile runtime?  That’s right, you see our customers ship lots of different devices and for the UI space we needed something half the size and twice as fast as Flash Lite 2.0.  It uses a mix of APIs from Flash 6 and AS1/AS2 with hardware acceleration, a suite of device APIs and very efficient memory management to achieve these goals.

The Flash components of the KP500 include:
- Idle screen with 5 Widgets (Clock, Dual Color, Memo, Calendar, Album)
- Menu
- Call screen
- Call history
- Phonebook
- Alarm
- Scheduler
- D-Day
- Memo
- Voice Memo
- DMB (Digital Multimedia Broadcast) Menu
- Photo Gallery/Album
- MP3 Player

Though as a developer you may never play with Mobile Client, it is for user interfaces only so you would have to be working for an OEM or targeting BREW MP.  However some of the features and learnings have crept into Flash Lite 3.1 and are in the market now with our Flash Lite 3.1 Distributable Player.  We gained some new hardware acceleration for bitmaps using open standards, as a new plugin model for device APIs in the future.

Check out the video below…

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