Posts Tagged AIR
Adobe @ Mobile World Congress 2010: Free Tickets ;-)
Posted by Mark Doherty in Flash Player, Industry News, Mobile Content, Mobile World Congress on January 14, 2010
“Any Device” , that’s our tag line for this years Mobile World Congress in Barcelona. Given the huge investments with our Open Screen Project partners in 2009/2010, you can imagine that this will be our most important event in the mobile calendar.
The Mobile World Congress is a chance for OEMs, Chipset Vendors, Carriers, Content Providers and Developers to meet up and decide the future of our ecosystem. For the past two years that I’ve attended we have gone from 400million devices with Flash, to over 1.2Billion, and this year will see a massive step change in our strategy with the launch of Flash Player 10.1.
Adobe CEO Shantanu Narayan will be on site to talk with our industry partners, and to discuss key challenges in the mobile and devices ecosystem, and in particular, how we’re working to solve these issues with our Open Screen Project partnerships.
We’ll be showing Flash Player 10.1 experiences optimized for various devices platforms like Android, Palm and Windows Mobile. Our booth will be packed with demos of multi-screen contextual experiences, including Flash applications running on the iPhone, games running across platforms, the Digital Home and we’ll be showing off Device Central CS5 too.
With this being such a big event for us, we thought it would be nice for Flash developers to share this experience with us. So if you want to come along on us, and see the whole event for free then send us an email with your name, company, email address.
For more information and updates then check out our micro-site for the event.
Flash Applications running on the iPhone
Posted by Mark Doherty in Flash Player, iphone on December 1, 2009

Lee Brimelow has posted a great video tutorial on iPhone development using the upcoming Flash Professional CS5 over at gotoAndLearn.com. In the video you can see just how easy it is to produce an application that uses the accelerometer. On top of that he shows some incredible demos of GPU surface caching at the end after the compilation step.
If you’re in the midst of learning AS3 for the future then I suggest going through his video series. Lee is a great presenter and you can get some inspiration for your first AS3 project to boot.


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