Archive for category Devices
CES 2010: Light Blue Optics launch “Light Touch”
Posted by Mark Doherty in Conference, Devices, Flash Lite, Flash Player, Industry News on January 12, 2010

CES 2010 in Las Vegas saw a very interesting device launch from UK based Light Blue Optics. The great news is that they’ve received really positive press and comments from users that are eager to get their hands on the Light Touch.
So what is it? Effectively it’s a projector for rich media, but it’s laser based which gives it the ability to project onto different surfaces while maintaining a sharp focus and bright colours. LBO used the Flash Platform to provide a rich user interface engine for applications, games, photos and even H.264 video playback. The device is also multi-touch enabled using infra-red, but employs an invisible grid projection onto the surface, which enables much more accurate and speedy response times.
As a user you can envisage a huge array of different use cases, maybe your calendar projected onto your desk, or video playing on your bedroom wall. We saw a huge array of 3D TVs, ever larger, thinner and brighter televisions this year at CES. Could the future require no screen at all?
Just think of the options for this kind of device in the auto-industry, gaming and entertainment. The great news is that the device spec’s make it capable of running Flash Player 10.1 in the future, reaping the benefits of our consistent Open Screen Project runtime for all platforms.
Specs:
- Adobe Flash Lite 3.1 on WinCE 5
- ARM11 CPU @ 600Mhz
- 10-inch touchscreen with WVGA resolution
- Laser based pico projection
- Infrared multi-touch detection
- WiFi and Bluetooth radios
- 2GB of on-board storage (+ microSD)
Check it out in action:
Flash Player 10.1 on the Google Nexus
Posted by Mark Doherty in Android, Devices, Flash Player on January 5, 2010
There has a been a great deal of attention in the past week around the upcoming Google Nexus One device, the latest in the growing line of Android devices. Interestingly this new phone has increased support from Google in both sales and marketing, something that arguably is much needed for Android to succeed with the masses.
The Nexus One ships with the incredible Snapdragon processor, as well as a host of hardware features that set this device apart. Running Android 2.1, the Nexus has an amazing web browsing experience that enables you to browse a more complete web. I’m very pleased to be able to show Flash Player 10.1 running on the Nexus, created with our Open Screen Project partners Google and HTC, enjoy.
Adobe and RIM to simplify the delivery of rich content and applications
Posted by Mark Doherty in Conference, Devices, Flash Player, Industry News on November 9, 2009

Today our Open Screen Project partner RIM kicked off their annual Blackberry Developer Conference in San Francisco. This year we’re seeing a central theme from the conference and that’s Blackberry as a web platform, and announced more details around the support that you can expect for the Blackberry platform within the upcoming tools in Creative Suite 5.
This year Adobe’s CEO Shantanu Narayen was there to talk about our upcoming support in Creative Suite 5 for the Blackberry platform. This builds on the vision for our joint collaboration in the Open Screen Project and the work we’re doing to get Flash Player 10.1 running in the Blackberry browser.
Today RIM & Adobe also announced that we’ll be optimizing Adobe AIR and the Flex Mobile Framework for the Blackberry platform , making RIM the first OEM to announce support for Adobe AIR and Flex Mobile.
From developers the most obvious integration point will be in Adobe Device Central CS5, which enables the easy development and testing of content for Dreamweaver, Illustrator, Photoshop, After Effects and Fireworks CS5. These new tools aim to enable the production of content for use in Blackberry’s Java Plug-in for Eclipse, BlackBerryWidgets, and the BlackBerry Theme Studio tools. In fact the new Theme Studio supports Flash and Photoshop files through its handy import mechanism, so you can easily create themes alongside SVG support in Illustrator.
Additionally, for consumers we’re also going to enable use of our Photoshop Elements and Photoshop.com products for sharing and editing videos and photos taken on Blackberry phones.
(The BlackBerry Bold runs a 624Mhz Marvell CPU)
So let’s have a look at Blackberry in more detail to give us an idea of where the opportunities are. Recently we’ve seen the launch of Blackberry App World back in April, the addition of a new Widgets SDK, the Blackberry Theme Studio tools and of course the continued work on their Java platform for applications. These strides toward a more open web platform have enabled users to access rich Internet content like never before, and as you’ll see below; they love content.
From an addressable market view, Blackberry devices are sold in vast numbers in the US market. So let’s look at some key stats from Comscore on their behavior there, I think you’ll be pleasantly surprised:
- 14.2m devices
- 50/50 male and female audience
- 25-34 age range
- 43% earn over $100k
- 64.7% of RIM users are browsing the Web
- More than half a million are using dating services
- 15% are interested in Tech news
- 20% are accessing Maps (they travel more than most users)
- 14% are downloading games (triple the norm!), with card, casino and arcade prevalence
- 20% have changed their theme or wallpapers, 3x higher than normal
- 1/4 are using online media storage / facebook etc
So on average a Blackberry user earns, spends, travels and browses the Internet about 3x more than users of other platforms. This makes them a high value target in your development of applications and services, and important customers for niche and business oriented content. With the Blackberry App World growing steadily (200,000 developers) in partnership with Verizon I can see a clear opportunity there with their joint customers, and one really nice feature is the $2.99 minimum price for a paid application!
You can watch the Keynote recording here, and yes it’s done with Silverlight for some reason
Why not drop on over to www.adobe.com/go/blackberry to learn more and see some videos previewing the upcoming tooling integration announced today.
Creating Graphics Optimized for BlackBerry in Adobe Creative Suite
Further to the announcement of the alliance between Research In Motion and Adobe, this video illustrates the creation of graphical assets optimized for BlackBerry smartphones using Adobe Creative Suite. (6:17)
Building BlackBerry Widgets Using Adobe Dreamweaver
Further to the announcement of the alliance between Research In Motion and Adobe, this video illustrates the creation of a BlackBerry Widget using Adobe Dreamweaver, the industry-leading web content authoring tool. (2:38)
Our new iPhone page at Adobe.com :-)
Posted by Mark Doherty in Adobe MAX, Devices, Flash Player on October 13, 2009

We receive literally millions of requests at our Adobe.com pages from iPhone OS users looking for a Flash Player download.
Given our support from the top 19/20 OEMs across multiple device platforms we thought it prudent to provide “more info” to those poor iPhone users that got stuck with a limited browsing experience.
Hope you like it
Flash content on the iPhone OS
Posted by Mark Doherty in Adobe MAX, Devices, Flash Player, Industry News on October 5, 2009

So you heard it right, we have brought the Flash Platform to the iPhone OS for applications. In fact some of the applications are already on the Apple AppStore for you to download
We thought it was fun to put them up in secret and working with a very very small set of developers, and our engineering teams I think we’ve really proven that Flash can run effectively on the iPhone without changes.
The applications are:
- Just Letters
- Finger Paint
- Red Hood
- Chroma Circuit
- FickleBlox
- That Roach Game
- Trading Stuff
- South Park Avatar Creator
Enabling the Flash Platform to run on the iPhone has been a really tough task, and one that results in some limitations. Though you have told us that this is a top priority for your mobile projects, and so we’ve worked for over a year to build this solution.
For developers the new tooling will be made available with the Flash Professional tool, which will also be in pre-release later this year. So today you can begin your work on mobile devices targeting Flash Player 10, or Adobe AIR 2.0 Apis in time.
One caveat of this Ahead of Time compilation method is that we can only use AS3 code. AOT compilation means that we have no interpreter on the device, as per Apple’s restriction. Without the interpreter you won’t be able to load SWFs unless they were packaged with your application, boo Apple
This new tool set and a subset of apis from Adobe AIR will have all manner of features enabled, along with the hardware acceleration, battery, memory and rendering performance increases that we have worked on in Flash Player 10.1.
Some typical iPhone features that are not supported are:
• Photo selection from file system
• Contact selection from the address book
• Camera
• Cut/copy/paste
• Accessory support
• In app purchase support
• Peer to peer
• Maps
• iPod library access
• Compass
• Push notifications
• Audio recording
• Video recording
• Parental controls
Of course because of the huge amount of work involved, and lack of public API access from Apple we have to drop a few Flash features too.
• Embedded HTML content
• RTMPE (this was our call)
• H.264 Video (you can use URLRequest)
• Dynamically loading SWFs (containing AS3 code)
• PixelBender
So what about Flex? Well here at Adobe MAX we’ll have a session specifically around Adobe Flex Mobile Framework, codename “Slider”. We expect that in time we’ll enable this version of the framework to run effectively on the iPhone. You’ll be using the same tools, Apis and core framework elements.
Although there would be nothing technically stopping you from using Flex, you would suffer huge performance penalties, and have to re-write the components for mobile and device interactions.
Go and get started then today!



