Archive for category Flash Lite

Helisso – A Packager for Symbian devices

As some of you know, learning about AIR, AS3, Flex, Flash Catalyst, Flash Builder has been my side-project for a few months now.  As I mentioned in a previous post, it is essential to prepare for the future and invest now in learning new skills.

For me, the best way to learn new things is to create a project that’s difficult, yet cool enough to keep you interested.  So my first few steps revolved around learning how to use Fireworks, then Flash Catalyst, Flash Builder and ultimately distribute an application using Adobe AIR.

AIR 2.0

One of the amazing new features of AIR 2.0 is the ability to embed and execute native code from right inside Actionscript, an API called NativeProcess.  This means that you can safely run existing services over the command line, as well as install your own native service components.  AIR 2.0 is in beta right now on Adobe Labs, and is mobile ready as designed so it’s a great time to get started.

So what would a Platform Evangelist for mobile and devices create?

Introducing Helisso

What is it?

  • A packaging utility that can produce SIS packages for Symbian devices
  • It targets the Flash Lite 3.x runtime for Nokia’s S60 devices
  • It runs on PC and Mac OS, all versions

Details

  • The tool has embedded Python binaries inside, compiled versions of “Ensymble
  • For signing purposes the tool also includes OpenSSL for certificate signing
  • It is unsupported and without warranty

How do I use it?

How do I install it?

I have been hugely impressed with the capabilities provided by AIR, in this only my first AS3 project.  Looking back on all of the technologies that I have used has really got me excited about AIR applications on Android, and even sprouted a few iPhone applications in advance of that.  Seriously, imagine having all of the power of AIR and this toolchain on mobile phones?

Lastly, a big shout out to Steve Hartley of Oppian, Jussi Ylänen creator of Ensymble, without whom this wouldn’t have been possible.

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iPhone stats from the Flash Player download center

A little while ago I blogged about our new iPhone page at the Flash Player download center, the same site where hundreds of millions of users download and upgrade Flash every year.

We were amazed by the numbers of hits received from iPhone OS devices, from users seeking the Flash Player to play back rich content from their favourite sites.  Users that, before we created the special page, had no idea that Apple do not want them viewing the Internet as they see it today.

It has now been reported that over 7 million attempts were made by users to download the player by December 2009, that’s up from 3 million attempts in June 2009.

Incredible numbers I think you’ll agree!

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iPhone Testing… Geolocation AS3 API

Well I hope your AS3 training is well underway by now..

I thought I’d share a spot of code with you, a new API in the flash.sensors package called Geolocation.  The package itself is enabled for iPhone applications (created with Flash Pro Cs5), FL4 and AIR in the future enabling you to create context-aware applications with ease.

The coolest thing is that you can test your applications that feature Geolocation in Device Central Cs5, very cool.

import flash.sensors.Geolocation;
import flash.events.GeolocationEvent;

var locale:Geolocation = new Geolocation();
locale.setRequestedUpdateInterval(5000);
locale.addEventListener(GeolocationEvent.UPDATE, onlocationHandler);

function onlocationHandler(e:GeolocationEvent):void{

lastLat = e.latitude;
lastLon = e.longitude;
gpsIcon_mc.visible = !gpsIcon_mc.visible;

}

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CES 2010: Light Blue Optics launch “Light Touch”

CES 2010 in Las Vegas saw a very interesting device launch from UK based Light Blue Optics.  The great news is that they’ve received really positive press and comments from users that are eager to get their hands on the Light Touch.

So what is it?  Effectively it’s a projector for rich media, but it’s laser based which gives it the ability to project onto different surfaces while maintaining a sharp focus and bright colours.  LBO used the Flash Platform to provide a rich user interface engine for applications, games, photos and even H.264 video playback.  The device is also multi-touch enabled using infra-red, but employs an invisible grid projection onto the surface, which enables much more accurate and speedy response times.

As a user you can envisage a huge array of different use cases, maybe your calendar projected onto your desk, or video playing on your bedroom wall.  We saw a huge array of 3D TVs, ever larger, thinner and brighter televisions this year at CES.  Could the future require no screen at all?

Just think of the options for this kind of device in the auto-industry, gaming and entertainment.  The great news is that the device spec’s make it capable of running Flash Player 10.1 in the future, reaping the benefits of our consistent Open Screen Project runtime for all platforms.

Specs:

  • Adobe Flash Lite 3.1 on WinCE 5
  • ARM11 CPU @ 600Mhz
  • 10-inch touchscreen with WVGA resolution
  • Laser based pico projection
  • Infrared multi-touch detection
  • WiFi and Bluetooth radios
  • 2GB of on-board storage (+ microSD)

Check it out in action:

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Flash Player 10.1 on the Google Nexus

There has a been a great deal of attention in the past week around the upcoming Google Nexus One device, the latest in the growing line of Android devices.  Interestingly this new phone has increased support from Google in both sales and marketing, something that arguably is much needed for Android to succeed with the masses.

The Nexus One ships with the incredible Snapdragon processor, as well as a host of hardware features that set this device apart.  Running Android 2.1, the Nexus has an amazing web browsing experience that enables you to browse a more complete web.  I’m very pleased to be able to show Flash Player 10.1 running on the Nexus, created with our Open Screen Project partners Google and HTC, enjoy.

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