Archive for category Conference

Nokia Developer Summit 2009 – Monaco

Join the first annual Nokia Developer Summit, 28-29 April in Monaco, and make new connections, learn new skills and develop new ideas to create tomorrow’s technologies. Whether you are new to Nokia, a mobile expert or simply want to learn about the latest go-to-market opportunities through the Ovi Store, this two-day event offers something for everyone.

Adobe’s Andrew Shorten will attend and present, unfortunately I can’t make it this time.

Register today at www.developersummit2009.com!

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Untravel Media – MAX Guide

I thought it would be interesting to highlight our MAX application from 2008 by Max working with Untravel Media.  The article discusses the design and development process, highlighting pain points and the benefits of the FL3.1 Distributable Player.

As Max points out, issues with memory allocation and fixes for inconsistent video rotation issues.  But this is a good time to say that we added deblocking (smoothing) and support for seeking forwards and back again.  I’m really excited to see developers making use of the improved HTML text support too, which includes embedded <img> tag support.  Did I mention that quite a bit of the BitmapData class is now supported?

Read it here.

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Adobe MAX 2008 Mobile and Devices Roundup

I’m here at the airport in San Francisco, shoulders breaking due to the sheer number of phones in my bag.  Today I’m carrying about 35 devices that I’ll be using over the next year.  They are from Samsung, Sony Ericsson, HTC, T-Mobile and Nokia and some of them are more special than others..

There are in fact seven devices in my bag with Flash 10 working in the browser.  There’s an Android device from HTC, four HTC Touch Diamonds and two Nokia N85s.  You will have already heard that we showed a very early demo of Flash 10 at MAX in San Francisco; its amazing to see the level of excitement from the broader community around this announcement.

Many of you have been asking questions around time lines and technology, so let’s set some expectations:

  • This does not spell the end of Flash technology optimized for non-PC devices (called Flash Lite)
  • We will not be bringing Flash 10 and AS3 (browser plugin only) to devices until the end of 2009
  • When this happens the numbers of devices in market will be low and expensive
  • There is a huge amount of work still to be done
  • Symbian, Android and Windows Mobile are going to have full web parity with Flash 10.
  • iPhone is a closed platform gated by Apple and its up to them.

While we’ve made great progress with Flash 10 for mobile browsing it’s still a long way off.  Even when it does arrive we’ll still need to deliver AIR and enable standalone applications, for that we need to address many more devices.  As a way to get started early, at MAX San Francisco we announced the Flash Lite Distributable Player private beta program.  On mobile devices you can now distribute your applications, games and video content to Open OS mobile devices and install Flash when necessary; just like the desktop.  The solution comes in a few pieces:

Create: To create packages effectively you’ll need to update your Adobe Device Central to 2.1.  You can then test your applications categorized by screen resolution and platform.

Package: We created the Adobe Mobile Packager Beta to enable you to trigger the download of the latest Flash player for your devices.  Using the tool you can follow a simple process and build CAB or SIS files for open distribution.

Distribute: You told us that it was hard to do deals on your own that it would be great if Adobe helped seal the deal.  Well we’ve done just that and signed deals with Thumbplay and Zed which includes a standard developer agreement.  There will be a large number of devices supported at launch (some 30 devices) and an audience of over 11m users in Italy, Spain and the US.  Importantly these are hand-picked high value consumers that browse the web and consume content.

Discover: It was also very important to allow applications to sit side by side with native apps.  Customers out there were demanding a catalogue experience, free and open.  We created the Adobe AppZone a rich interactive catalog that presents aggregator and partner content.  It manages the installation and general management of applications and Flash versions.

Of course no new product would be good without a developer kit to get you up and running.  Well this time I decided that 100s of pages of docs was getting a bit tired, so it gives  me great pleasure to point you at the all new video tutorial series by Liz Myers.  For the past five weeks we’ve been working really hard together to create this series for Adobe TV and I hope we can do more in the future.  You’ll find the series broken down into bite-size chunks and hopefully you should be setup in 30mins.

Please spread the word about the Flash Lite Distributable Player, and get signed up here for the private beta.

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Insight into Adobe’s Plans for Mobile and Devices

Today the online magazine e-week published an interview with Adobe CTO Kevin Lynch.  In that he provided details about Creative Suite 4, Adobe’s work in the Open Source community, the Open Screen Project and our goals for multi-screen content.

“And that’s what we’ve done with  AIR on PCs. AIR is a way to deploy an application across OSes. And that’s  going great. We’ve had 35 million installs of AIR and we’re hoping for 100  million by the end of the year. Looks like we’re going to make it. And we’re  working to bring that same technology to mobile devices. And I think that  might be a trend toward a “mobile first” experience, which is really a  reversal of how people create applications.

Right now they create largely  using large screens and PCs and think about creating stuff that will be  displayed on large screens and PCs. And I think that need to change. In the  conception of creating that content we need to think about how that will work  in the constraints of a mobile device and then maybe how it will work on the  big screen. That’s a reversal of how people are thinking and I think it will  take a few years for it to happen.

But at Max that’s one of the things we will  encourage people to think about — to shift more to this mobile way of  thinking and then consider PCs. And that will be a change to our tooling over  time. Already we’re starting to do that with things like Device Central in  Creative Suite 4 where you can visualize your work across devices. But there’s going to be a lot more to do there.”

As you can see this is a clear signal of our intent for multiple screens including mobile phones, consumer electronics, set-top boxes and of course desktop computers.  Innovation for web has, and always will be, the primary driver behind all that we do for the community.

If you haven’t already signed up for MAX and the mobile sessions then now is the time to get on board.

See the badge on the right hand side —>

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Adobe MAX Awards 2008

Adobe MAX 2008 is only a few months away and I hope that all of you find the time to attend in San Francisco, Milan or Tokyo.

As part of the event we host the MAX Awards ceremony and I’d like to extend the opportunity for you to nominate individuals or companies.  There is a specific category for “Mobility and Devices” and you can also select a region.

Nominations can be for applications, services and experiences that you have seen over the past year.

If you haven’t been to the MAX 2008 site, be sure to have a look at the fantastic sessions.

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