Archive for category Adobe MAX

Google joins the Open Screen Project

Recently you probably noticed that I’ve been working on Android a little, and for good reason of course.  Though it would be easy to focus this post on Android, let’s just look at some of the places where Google use Flash today.

  • Youtube
  • Google Maps
  • Site Search
  • Web Search
  • Chrome / OS

So you see Flash is everywhere at Google and we’ve been working together for years to build upon this relationship.  Google joining the Open Screen Project may seem like a matter of course given our demo’s last year and given their investments in the Flash Platform.

In the past few months we’ve seen stellar device launches from HTC and Motorola using Android.  Those of you with beady eyes will also have spotted others from Sony Ericsson and “others” coming down the pipe soon.

I want ALL of them, but might stick to the Hero for now.

Oh, in case they’re watching.  Dear HTC, please fix the SSL certificates for Exchange email eh?

Google Team, welcome to the Open Screen Project

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RIM joins the Open Screen Project

At Adobe MAX 2009 RIM has become the 19th of the top 20 OEMs to begin work on integrating the Flash Player on their mobile platform.  This is a landmark collaboration announcement in our drive to bring the full Internet to mobile phones and devices.

Over the past few years we have seen RIM devices expand out of the business user category to become a consumer platform.  Many of my friends now use the Curve for Facebook, messaging and surfing the web and they really love their phones.

That’s my guage on success:

  1. Do my friends own them?
  2. Does my mum know what a Blackberry is?

For developers the Blackberry platform currently provides a Java API and framework for easy application development.  There’s no arguing that the Java runtime has enabled some great applications, and as the App World expands we’ve seen some nice content start to come in.

Our OEM engagements seem much more rounded with RIM joining, a more complete story if you will.

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MAX 2009 – David Blaine joins my session with Bill Perry!

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I tried and tried to get Britney following from last years Karaoke mobile application, alas Nokia have beat me to it with the Magical Legend David Blaine!

This week I have spent time in our offices in San Francisco getting caught up on our huge amount of announcements and activities around Adobe MAX.  At MAX this year in LA we’ll be showcasing our progress on Flash Player for mobile and devices.  I love surprises, and in fact I have purposefully avoided seeing some of the demos and devices, there’s nothing worse than someone saying “wait this next bit is huuuge!!!”.

Though some surprises coming out of the event I can’t ignore, and those of you that have worked with me in the past couple of weeks will be rattling in your chairs with anticipation!  You know who you are ;-0

Of course we have a multitude of sessions related to the MAX announcements regarding the Flash Platform doubling it’s platform support.  Here are those sessions that I consider to be highlights of the show, or if I were going to MAX!

  • Flash Lite: Developing and Distributing Mobile Applications
  • Building Mobile Applications with Flash Professional (Updated)
  • From Big Screen to Browser, Desktop, and Mobile Device with Adobe Flash CS4
  • Multi-touch and the Flash Platform
  • Bootcamp: Multiscreen Streaming Video
  • Preview: Flex for Mobile Devices
  • Designing and Developing for the Multiscreen Web
  • Tackling Memory and Performance in Flash, Flex, and Adobe AIR
  • Designing Applications for Desktops and Mobile Devices (Updated)
  • Open Screen Project: What It Is and Why You Should Care (Updated)
  • Design Considerations for Contextually Aware Solutions
  • Bootcamp: Multiscreen Development
  • Adobe Wave: Increasing the Use of your Websites and Applications
  • Mobile Application Development with Nokia Web Runtime
  • Building World-Class Multimedia Applications on Nokia Devices
  • Open Screen Project Fund: Fueling the Future of Flash Experiences
  • Mobile Application Development with Nokia Web Runtime

If you’re not coming then I suggest you hook yourself up with the MAX Companion, a Twitter application from the XD team here at Adobe.  If you use an alternative client for Twitter then follow me @markadoherty and I’ll try to keep up as best I can.

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Contextual Applications

Following on from my Flash on the Beach session on Contextual App development you can hear some of the ideas and values for products that run everywhere.  I thought I would skim over the first principles of Contextual Apps, which is a term you’ll hear coming out of MAX this year.

So last year we coined the term “multi-screen”, it was used to describe applications that ran on desktop-mobile-TV and the web.  What we learnt is that this is confusing, and for some it alluded to write-once run anywhere.  Over the past months we’ve started to fine tune this idea and build a picture of how applications are experienced, and therefore designed to run on different platforms.  It turns out that screen resolution or by platform design isn’t enough because users have different intentions for each, so “Contextual apps” describes a model where the user, the platform and their location, time etc all play a part in the development of a product.

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Context isn’t just about Flash, after all most Flash experiences are within the browser which is a context.  Above you can see the varying interfaces and interaction models used by the New York Times company across platforms, everything from the desktop to mobile, paper to wap and passive to interactive contexts.  Each of these applications is built using the same back-end services and content, but with varying business models.  It’s important to recognize when Advertising is a better business model than subscription, after all, payments are contextual too.

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Fanbase is an example that you are probably all familiar with by now from Atlantic Records and AgencyNet.  The desktop application is a fully fledged experience including notifications, chat, audio, video and pictures.  Yet in the mobile and TV versions some of these features were removed because they aren’t relevant for those contexts.  In the Digital Home you are probably more interested in listening to music and watching video, it’s about understanding the passive nature of the big screen.  In fact Fanbase on the desktop also has a button to change the interface into a widgetized view, reflecting the use case where a user wants to work/browse whilst connecting with their favourite artist and fans.

Even the installation is contextual, reflecting not only the application served for installation, but the HTML page used to reach to that consumer.

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Here’s a sneak from our Open Screen Project Funded apps from unknown vector. uvlayer is an application that allows a user to manage their favourite content in the cloud.  As a user you can store your photos, favourite videos on youtube and share your content across social media sites.  The mobile version takes the context of the hardware into account, you see mobile phones are about reactive browsing and messaging.  Increasingly however they are about taking photos and videos and using Nokia’s Platform Services this application is capable of uploading images and videos taken on your mobile phone.

Using Flash 10, AIR and Flash Lite 3.1 the team at uvlayer have successfully implemented an incredibly rich experience that runs across platforms, whilst really holding to the context of the application and the user.

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You can see some new videos from the Open Screen Project funded contextual applications over at the new Youtube channel.

As always feel free to drop any questions in the comments box..

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