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	<title>Comments on: Adobe&#8217;s Mobile Strategy: Responses to Aral Balkan</title>
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	<link>http://www.flashmobileblog.com/2009/12/30/adobes-mobile-strategy-responses-to-aral-balkan/</link>
	<description>Mark Doherty - Blog Archive</description>
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		<title>By: Coté&#39;s People Over Process &#187; Links for January 11th</title>
		<link>http://www.flashmobileblog.com/2009/12/30/adobes-mobile-strategy-responses-to-aral-balkan/comment-page-1/#comment-5134</link>
		<dc:creator>Coté&#39;s People Over Process &#187; Links for January 11th</dc:creator>
		<pubDate>Mon, 11 Jan 2010 23:40:42 +0000</pubDate>
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		<description>[...] Adobe&#8217;s Mobile Strategy: Responses to Aral Balkan [...]</description>
		<content:encoded><![CDATA[<p>[...] Adobe&rsquo;s Mobile Strategy: Responses to Aral Balkan [...]</p>
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		<title>By: Weekly Shared Items &#8211; 5. January, 2010 &#124; TOXIN LABS - weblog of a german design student from wuerzburg</title>
		<link>http://www.flashmobileblog.com/2009/12/30/adobes-mobile-strategy-responses-to-aral-balkan/comment-page-1/#comment-5087</link>
		<dc:creator>Weekly Shared Items &#8211; 5. January, 2010 &#124; TOXIN LABS - weblog of a german design student from wuerzburg</dc:creator>
		<pubDate>Thu, 07 Jan 2010 17:50:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.flashmobileblog.com/?p=707#comment-5087</guid>
		<description>[...] Adobe’s Mobile Strategy: Responses to Aral Balkan [...]</description>
		<content:encoded><![CDATA[<p>[...] Adobe’s Mobile Strategy: Responses to Aral Balkan [...]</p>
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		<title>By: Joel Fiser</title>
		<link>http://www.flashmobileblog.com/2009/12/30/adobes-mobile-strategy-responses-to-aral-balkan/comment-page-1/#comment-5056</link>
		<dc:creator>Joel Fiser</dc:creator>
		<pubDate>Sun, 03 Jan 2010 09:39:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.flashmobileblog.com/?p=707#comment-5056</guid>
		<description>Congratulations and thanks, for a brilliant and well-executed strategy, Adobe! The Open Screen Project is really quite amazing in it&#039;s breadth.

Very much looking forward to 2010!</description>
		<content:encoded><![CDATA[<p>Congratulations and thanks, for a brilliant and well-executed strategy, Adobe! The Open Screen Project is really quite amazing in it&#8217;s breadth.</p>
<p>Very much looking forward to 2010!</p>
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		<title>By: Adobe&#8217;s Mobile Strategy Fundamentally Flawed?</title>
		<link>http://www.flashmobileblog.com/2009/12/30/adobes-mobile-strategy-responses-to-aral-balkan/comment-page-1/#comment-5054</link>
		<dc:creator>Adobe&#8217;s Mobile Strategy Fundamentally Flawed?</dc:creator>
		<pubDate>Sat, 02 Jan 2010 10:36:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.flashmobileblog.com/?p=707#comment-5054</guid>
		<description>[...] within the community regarding Adobe&#8217;s mobile strategy. In particular both Scott Janousek and Mark Doherty posted excellent responses and I think all three posts are definitely worth a [...]</description>
		<content:encoded><![CDATA[<p>[...] within the community regarding Adobe&#8217;s mobile strategy. In particular both Scott Janousek and Mark Doherty posted excellent responses and I think all three posts are definitely worth a [...]</p>
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		<title>By: Inas Luthfi</title>
		<link>http://www.flashmobileblog.com/2009/12/30/adobes-mobile-strategy-responses-to-aral-balkan/comment-page-1/#comment-5053</link>
		<dc:creator>Inas Luthfi</dc:creator>
		<pubDate>Thu, 31 Dec 2009 13:38:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.flashmobileblog.com/?p=707#comment-5053</guid>
		<description>Hi there!

Great thing, Adobe listen to what community say even if it&#039;s only one person&#039;s opinion

As an individual using smartphone, subjectively i want to see flash content run well on the device, for me i want more games! there are thousands flash game on the web, and games on phones are not so good IMHO (except iPhone..) - and if 10.1 can do that with not so bad performance, i wonder what possibility can happen next...

really, &quot;Next year is going to be very very interesting, it’s time to get started&quot;</description>
		<content:encoded><![CDATA[<p>Hi there!</p>
<p>Great thing, Adobe listen to what community say even if it&#8217;s only one person&#8217;s opinion</p>
<p>As an individual using smartphone, subjectively i want to see flash content run well on the device, for me i want more games! there are thousands flash game on the web, and games on phones are not so good IMHO (except iPhone..) &#8211; and if 10.1 can do that with not so bad performance, i wonder what possibility can happen next&#8230;</p>
<p>really, &#8220;Next year is going to be very very interesting, it’s time to get started&#8221;</p>
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		<title>By: Mark Doherty</title>
		<link>http://www.flashmobileblog.com/2009/12/30/adobes-mobile-strategy-responses-to-aral-balkan/comment-page-1/#comment-5052</link>
		<dc:creator>Mark Doherty</dc:creator>
		<pubDate>Thu, 31 Dec 2009 11:45:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.flashmobileblog.com/?p=707#comment-5052</guid>
		<description>Hi Rob,

As you might expect, those who have made successes with Flash Lite aren&#039;t willing to become success stories.  What I can say is that each of them have driven very hard in a single market, focussed on a single distribution point and have engaged with consumers using a range of business models.  There is no specific formula, though maybe there should be?

With Flash development on the desktop we&#039;ve seen many create businesses focussed on contracting, and some with unique content, or in fact both.  There is no specific winning formula because the platform is distributed so widely, and is so capable in producing wildly different experiences in video, gaming, music and branded content.

&quot;wait till next year&quot; is a pain point for me too, it&#039;s something that I personally have issues with, and during 2008/2009 we moved away from this form of marketing.  In some ways, if I&#039;m honest, I think we&#039;ve transitioned too quickly away.  That said, we have to move at some point and the outlook is such that training investments, content production and deployment will take months anyway.  </description>
		<content:encoded><![CDATA[<p>Hi Rob,</p>
<p>As you might expect, those who have made successes with Flash Lite aren&#8217;t willing to become success stories.  What I can say is that each of them have driven very hard in a single market, focussed on a single distribution point and have engaged with consumers using a range of business models.  There is no specific formula, though maybe there should be?</p>
<p>With Flash development on the desktop we&#8217;ve seen many create businesses focussed on contracting, and some with unique content, or in fact both.  There is no specific winning formula because the platform is distributed so widely, and is so capable in producing wildly different experiences in video, gaming, music and branded content.</p>
<p>&#8220;wait till next year&#8221; is a pain point for me too, it&#8217;s something that I personally have issues with, and during 2008/2009 we moved away from this form of marketing.  In some ways, if I&#8217;m honest, I think we&#8217;ve transitioned too quickly away.  That said, we have to move at some point and the outlook is such that training investments, content production and deployment will take months anyway.</p>
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		<title>By: Ozren</title>
		<link>http://www.flashmobileblog.com/2009/12/30/adobes-mobile-strategy-responses-to-aral-balkan/comment-page-1/#comment-5051</link>
		<dc:creator>Ozren</dc:creator>
		<pubDate>Thu, 31 Dec 2009 10:50:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.flashmobileblog.com/?p=707#comment-5051</guid>
		<description>Finally, some smart comments from Adobe!

I only wish to say that FPS is not the only factor to success, but it is one that costed us alot of our projects.</description>
		<content:encoded><![CDATA[<p>Finally, some smart comments from Adobe!</p>
<p>I only wish to say that FPS is not the only factor to success, but it is one that costed us alot of our projects.</p>
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		<title>By: Thom Theriault</title>
		<link>http://www.flashmobileblog.com/2009/12/30/adobes-mobile-strategy-responses-to-aral-balkan/comment-page-1/#comment-5044</link>
		<dc:creator>Thom Theriault</dc:creator>
		<pubDate>Wed, 30 Dec 2009 22:47:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.flashmobileblog.com/?p=707#comment-5044</guid>
		<description>Terrific comments! We&#039;re with you every step of the way.
Here&#039;s to a prosperous New Year!
Thom</description>
		<content:encoded><![CDATA[<p>Terrific comments! We&#8217;re with you every step of the way.<br />
Here&#8217;s to a prosperous New Year!<br />
Thom</p>
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		<title>By: Scott Janousek &#187; Blog Archive &#187; Adobe reponds to critisims on their Flash Mobile strategies</title>
		<link>http://www.flashmobileblog.com/2009/12/30/adobes-mobile-strategy-responses-to-aral-balkan/comment-page-1/#comment-5042</link>
		<dc:creator>Scott Janousek &#187; Blog Archive &#187; Adobe reponds to critisims on their Flash Mobile strategies</dc:creator>
		<pubDate>Wed, 30 Dec 2009 22:04:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.flashmobileblog.com/?p=707#comment-5042</guid>
		<description>[...] Doherty (Adobe) has responded to some criticism (from a specific post by an individual) brought up in developer communit..., on their Flash Mobile [...]</description>
		<content:encoded><![CDATA[<p>[...] Doherty (Adobe) has responded to some criticism (from a specific post by an individual) brought up in developer communit&#8230;, on their Flash Mobile [...]</p>
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		<title>By: Rob Toole</title>
		<link>http://www.flashmobileblog.com/2009/12/30/adobes-mobile-strategy-responses-to-aral-balkan/comment-page-1/#comment-5040</link>
		<dc:creator>Rob Toole</dc:creator>
		<pubDate>Wed, 30 Dec 2009 21:21:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.flashmobileblog.com/?p=707#comment-5040</guid>
		<description>Mark,

There&#039;s a lot of validation to Aral&#039;s points in your responses, and a lot I agree you&#039;ve set straight, but there&#039;s also a lot of vagaries as well. You cite Flash Lite app sales making millions of dollars yet provide no basis of reference of what they were, who created them, how they were delivered to customers, paid for etc... Is that supposed to entice dev&#039;s and publishers the way the App Store does? Where is the success story profiling this great &quot;success&quot; on Adobe&#039;s website enticing other folks to participate?

With a company like Moket (which has been profiled by Adobe) closing it&#039;s doors and owner Dale Rankine (arguably your biggest fan and best form of publicity to the community) leaving to build native iPhone apps for an operator, Flash Lite seems as hard a sell as ever for publishers, billions of devices or not.

Having been active in the Flash Lite space for quite awhile now, the overall message of &quot;wait till next year&quot; is a theme I&#039;ve heard too many times before. Not giving up by any stretch, just hope 2010 is the year.

Rob</description>
		<content:encoded><![CDATA[<p>Mark,</p>
<p>There&#8217;s a lot of validation to Aral&#8217;s points in your responses, and a lot I agree you&#8217;ve set straight, but there&#8217;s also a lot of vagaries as well. You cite Flash Lite app sales making millions of dollars yet provide no basis of reference of what they were, who created them, how they were delivered to customers, paid for etc&#8230; Is that supposed to entice dev&#8217;s and publishers the way the App Store does? Where is the success story profiling this great &#8220;success&#8221; on Adobe&#8217;s website enticing other folks to participate?</p>
<p>With a company like Moket (which has been profiled by Adobe) closing it&#8217;s doors and owner Dale Rankine (arguably your biggest fan and best form of publicity to the community) leaving to build native iPhone apps for an operator, Flash Lite seems as hard a sell as ever for publishers, billions of devices or not.</p>
<p>Having been active in the Flash Lite space for quite awhile now, the overall message of &#8220;wait till next year&#8221; is a theme I&#8217;ve heard too many times before. Not giving up by any stretch, just hope 2010 is the year.</p>
<p>Rob</p>
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