
RTMP
The first update on the Open Screen Project, today we post the now open RTMP specification. The RTMP Specification will allow developers and companies access to the RTMP protocol in their Flash clients or server solutions and enable devices to leverage FLV video streaming capabilities.
Much like the SWF specification RTMP won’t be particularly interesting to Flash developers, but if your a tools vendor or create server technologies then an open RTMP spec is extremely useful.
You can see it here

NVIDIA
Late last week NVIDIA announced that it has joined the Open Screen Project taking on the task of GPU acceleration of the Flash Player across the range of like the NVIDIA Tegra™, enabling users to enjoy uncompromised Web browsing, full H.264 video playback and enable applications to run better than ever on these high end processors.
Funded Applications

As you know we’ve all ben whirling away looking over your proposals for grants, it’s fair to say we were swamped initially but now things are settling out a bit. Now that we’ve had a chance to breath a bit, you’ll now find some info on the first set of funded applications.
Hopefully it’ll give you some idea of the things we’re interested in, apart from Periods which isn’t something I’m familiar with

#1 by Joseph Burchett on June 16, 2009 - 2:45 am
“NVIDIA announced that it has joined the Open Screen Project taking on the task of GPU acceleration of the Flash Player across the range of like the NVIDIA Tegra™” So does this mean they are working on a way for the flash player to properly talk to the host computers GPU? Meaning we are very close to flash player being able to handle some rather intense rendering, like 3D o.O? Is that what it is saying! o.o…
#2 by TUNCAYS on June 16, 2009 - 6:22 pm
is it only NVIDIA GPU?
#3 by Mark Doherty on June 16, 2009 - 10:40 pm
Hi Joseph,
We have been working on hardware acceleration on GPUs for two years, our mobile runtimes today already support some acceleration features using OpenVG 1.1. This helps us reduce the load of the CPU while screen sizes for mobile devices continue to grow.
As the hardware becomes available we will see bigger benefits on battery drain and CPU usage using Open GL ES 2.0 which supports better acceleration of vectors.
#4 by Mark Doherty on June 16, 2009 - 10:43 pm
The Tegra line of processors are more than simply GPUs, NIVIDA will work on enabling Flash to run better on their platform for mobile devices, netbooks etc.
ARM, Intel and others are working on acceleration of Flash on their platforms also.