<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: 40% of European gamers have Flash Lite</title>
	<atom:link href="http://www.flashmobileblog.com/2008/07/29/40-of-european-gamers-have-flash-lite/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.flashmobileblog.com/2008/07/29/40-of-european-gamers-have-flash-lite/</link>
	<description>Mark Doherty - Blog Archive</description>
	<lastBuildDate>Tue, 07 Feb 2012 19:02:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: David Mannl</title>
		<link>http://www.flashmobileblog.com/2008/07/29/40-of-european-gamers-have-flash-lite/comment-page-1/#comment-1698</link>
		<dc:creator>David Mannl</dc:creator>
		<pubDate>Wed, 06 Aug 2008 22:36:25 +0000</pubDate>
		<guid isPermaLink="false">http://flashmobileblog.com/?p=139#comment-1698</guid>
		<description>Hi guys,

its kind of funny. The graphic with the devices shows mippin.com being rendered on them. A mobile 2.0 web app for all mobile browsers.

From a company who did Flash-Lite and J2me for the last 3 years. 

Can&#039;t wait until we get full Flash as a plugin for all major mobile browser vendors. That would rock!

David</description>
		<content:encoded><![CDATA[<p>Hi guys,</p>
<p>its kind of funny. The graphic with the devices shows mippin.com being rendered on them. A mobile 2.0 web app for all mobile browsers.</p>
<p>From a company who did Flash-Lite and J2me for the last 3 years. </p>
<p>Can&#8217;t wait until we get full Flash as a plugin for all major mobile browser vendors. That would rock!</p>
<p>David</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Charlotte</title>
		<link>http://www.flashmobileblog.com/2008/07/29/40-of-european-gamers-have-flash-lite/comment-page-1/#comment-1693</link>
		<dc:creator>Charlotte</dc:creator>
		<pubDate>Tue, 05 Aug 2008 14:10:12 +0000</pubDate>
		<guid isPermaLink="false">http://flashmobileblog.com/?p=139#comment-1693</guid>
		<description>Unfortunately the link to the article is broken. I couldn&#039;t find it using Google so it would be great if you could provide it...
Thank you!</description>
		<content:encoded><![CDATA[<p>Unfortunately the link to the article is broken. I couldn&#8217;t find it using Google so it would be great if you could provide it&#8230;<br />
Thank you!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MarkD</title>
		<link>http://www.flashmobileblog.com/2008/07/29/40-of-european-gamers-have-flash-lite/comment-page-1/#comment-1690</link>
		<dc:creator>MarkD</dc:creator>
		<pubDate>Mon, 04 Aug 2008 15:25:12 +0000</pubDate>
		<guid isPermaLink="false">http://flashmobileblog.com/?p=139#comment-1690</guid>
		<description>Hey Paul,

This is true, operators do want higher penetration.  However if you look at platforms like NGage etc it is clear that there are exceptions.

Some operators are beginning to wake up to the fact that their requirements are too high.  If they want to remain competitive with so many internet service providers reaching into mobile then things need to change.

I still believe that &#039;services&#039; for games with a social backend are an opportunity.  Sharing of games and usage across screens is a strong point for Flash and I believe that Flash developers have a clear shot at it.

If you are a mobile developer then this means diversifying toward the desktop.  

Mark</description>
		<content:encoded><![CDATA[<p>Hey Paul,</p>
<p>This is true, operators do want higher penetration.  However if you look at platforms like NGage etc it is clear that there are exceptions.</p>
<p>Some operators are beginning to wake up to the fact that their requirements are too high.  If they want to remain competitive with so many internet service providers reaching into mobile then things need to change.</p>
<p>I still believe that &#8216;services&#8217; for games with a social backend are an opportunity.  Sharing of games and usage across screens is a strong point for Flash and I believe that Flash developers have a clear shot at it.</p>
<p>If you are a mobile developer then this means diversifying toward the desktop.  </p>
<p>Mark</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paul Lamonby</title>
		<link>http://www.flashmobileblog.com/2008/07/29/40-of-european-gamers-have-flash-lite/comment-page-1/#comment-1689</link>
		<dc:creator>Paul Lamonby</dc:creator>
		<pubDate>Mon, 04 Aug 2008 09:20:35 +0000</pubDate>
		<guid isPermaLink="false">http://flashmobileblog.com/?p=139#comment-1689</guid>
		<description>Hi Mark,

Dont want to poopoo the news, as 40% is a fantastic number, but as Im sure you are aware, it takes at least 75-80% penetration before an operator will even take a look at a game for their on-deck delivery.

This is totally ridiculous of course, but its the reality. And even if we did have 75-80% for Flash Lite, game developers would still have to compete with the vast amount of branded games out there that get top placement just because of the brand recognition. 1 in a million shots like Tetris dont come round that often! You just need to look at the top 10 charts for game downloads in the UK to see that the majority of them are branded.

It a frustrating business!</description>
		<content:encoded><![CDATA[<p>Hi Mark,</p>
<p>Dont want to poopoo the news, as 40% is a fantastic number, but as Im sure you are aware, it takes at least 75-80% penetration before an operator will even take a look at a game for their on-deck delivery.</p>
<p>This is totally ridiculous of course, but its the reality. And even if we did have 75-80% for Flash Lite, game developers would still have to compete with the vast amount of branded games out there that get top placement just because of the brand recognition. 1 in a million shots like Tetris dont come round that often! You just need to look at the top 10 charts for game downloads in the UK to see that the majority of them are branded.</p>
<p>It a frustrating business!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kuneri bloggy &#124; Mobile device statistics and market</title>
		<link>http://www.flashmobileblog.com/2008/07/29/40-of-european-gamers-have-flash-lite/comment-page-1/#comment-1688</link>
		<dc:creator>Kuneri bloggy &#124; Mobile device statistics and market</dc:creator>
		<pubDate>Sun, 03 Aug 2008 22:39:41 +0000</pubDate>
		<guid isPermaLink="false">http://flashmobileblog.com/?p=139#comment-1688</guid>
		<description>[...] is my personal opinion reading the article. Mark has much more optimistic approach to these figures. I might be missing some other important points, [...]</description>
		<content:encoded><![CDATA[<p>[...] is my personal opinion reading the article. Mark has much more optimistic approach to these figures. I might be missing some other important points, [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scott Janousek</title>
		<link>http://www.flashmobileblog.com/2008/07/29/40-of-european-gamers-have-flash-lite/comment-page-1/#comment-1681</link>
		<dc:creator>Scott Janousek</dc:creator>
		<pubDate>Fri, 01 Aug 2008 18:05:19 +0000</pubDate>
		<guid isPermaLink="false">http://flashmobileblog.com/?p=139#comment-1681</guid>
		<description>;)</description>
		<content:encoded><![CDATA[<p> <img src='http://www.flashmobileblog.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mark Doherty</title>
		<link>http://www.flashmobileblog.com/2008/07/29/40-of-european-gamers-have-flash-lite/comment-page-1/#comment-1678</link>
		<dc:creator>Mark Doherty</dc:creator>
		<pubDate>Fri, 01 Aug 2008 09:41:28 +0000</pubDate>
		<guid isPermaLink="false">http://flashmobileblog.com/?p=139#comment-1678</guid>
		<description>Come on, Bill had an iPhone image for his banner for two days last week.  Even if Flash doesn&#039;t happen on the iPhone it doesn&#039;t mean that it should be ignored, it is a great device.

The image shows an on device catalogue and applications running across platforms.  While developers can&#039;t deliver their applications consistently across platforms, this is our joint goal and we&#039;re moving swiftly towards it.

RIM devices do not currently support Flash.</description>
		<content:encoded><![CDATA[<p>Come on, Bill had an iPhone image for his banner for two days last week.  Even if Flash doesn&#8217;t happen on the iPhone it doesn&#8217;t mean that it should be ignored, it is a great device.</p>
<p>The image shows an on device catalogue and applications running across platforms.  While developers can&#8217;t deliver their applications consistently across platforms, this is our joint goal and we&#8217;re moving swiftly towards it.</p>
<p>RIM devices do not currently support Flash.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scott Janousek</title>
		<link>http://www.flashmobileblog.com/2008/07/29/40-of-european-gamers-have-flash-lite/comment-page-1/#comment-1674</link>
		<dc:creator>Scott Janousek</dc:creator>
		<pubDate>Thu, 31 Jul 2008 07:19:44 +0000</pubDate>
		<guid isPermaLink="false">http://flashmobileblog.com/?p=139#comment-1674</guid>
		<description>Given the post title ... you might want to crop out the iPhone out of the image here, Mark. :) Well, at least for now? ;) 

Also, to my knowledge no &quot;Crackberry&quot; devices run Flash Lite (at this time), correct?</description>
		<content:encoded><![CDATA[<p>Given the post title &#8230; you might want to crop out the iPhone out of the image here, Mark. <img src='http://www.flashmobileblog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Well, at least for now? <img src='http://www.flashmobileblog.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  </p>
<p>Also, to my knowledge no &#8220;Crackberry&#8221; devices run Flash Lite (at this time), correct?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 40 Percents of European gamers have Flash Lite &#124; Adobe Flash Lite</title>
		<link>http://www.flashmobileblog.com/2008/07/29/40-of-european-gamers-have-flash-lite/comment-page-1/#comment-1672</link>
		<dc:creator>40 Percents of European gamers have Flash Lite &#124; Adobe Flash Lite</dc:creator>
		<pubDate>Wed, 30 Jul 2008 00:29:50 +0000</pubDate>
		<guid isPermaLink="false">http://flashmobileblog.com/?p=139#comment-1672</guid>
		<description>[...] Flash Mobile Blog, pocketgamer.biz posted an interesting article, there are some key pieces of information from [...]</description>
		<content:encoded><![CDATA[<p>[...] Flash Mobile Blog, pocketgamer.biz posted an interesting article, there are some key pieces of information from [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

